How the ratings work
Published in full, because ratings are worth arguing about — and an argument needs the rules in front of it.
Current formula
points_v1 · version 1Simple points: runs and wickets first, with milestone and economy adjustments.
A player's rating for a match
| Batting | 1 point a run · +1 a four · +2 a six milestone bonus: +5 at 25, +10 at 50, +20 at 100 −5 for out without scoring; −2 for a long slow stay |
| Bowling | 20 a wicket · 8 a maiden economy: ±2 points a run either side of 6.00, over the overs bowled |
| Fielding | 8 a catch · 10 a stumping · 8 a run out |
| Playing | 5 points, so a full match counts for more than a cameo |
A team's rating for a match
A win is worth 50, a tie 25, a no-result 20 and a loss 10. Then how comfortably: up to 15 more for the winning margin, up to 10 for a close loss, and up to 10 either way for the run-rate difference. The caps stop one thrashing deciding a season.
Over a competition
A team's tournament rating is the average of its match ratings, plus up to 5 for winning consistently. A club's rating follows its teams — 70% from its strongest team, 30% from the average of them all, which is what RAW-SPEC §9.3 asks for: the club's rating comes from how its teams performed.
What we do not do
- No adjustment for opposition strength, yet. It would need more seasons of data than anyone has, and an unexplainable rating is worse than a rough one.
- No rating until a player has appeared at least twice, so one lucky afternoon does not top the table.
- Imported history does not count towards ratings — every league starts level.
When the formula changes
Each set of ratings records which version produced it. A new formula becomes a new version; the ratings you are looking at today stay exactly as they are, and can always be recalculated. Nothing is quietly restated.